Goal: drill blocks to reveal ore, draw a road network, and a fleet of
shovels & haul trucks automatically digs, hauls and dumps ore at the
crushers to earn credit. Everything runs authoritatively on the server.
Loop
drill ore β draw roads β shovels load trucks β trucks haul to a crusher β π° credit
Camera
- Scroll to zoom Β· hold right-click to pan.
Mouse mode π±
- Click a block to open it; Drill & Explore (or press X) reveals its composition (costs credit).
- Click a vehicle for details; assign a truck to a shovel, toggle its debug path.
- Drive manually with the arrow keys (light vehicles can move diagonally); haul trucks otherwise run on autopilot. A manually-driven vehicle can pass through others β you can always free a boxed-in asset by hand.
- Move to a point: with a vehicle selected, press W (or the π― Move toβ¦ button), then click a destination β it beelines straight there across terrain, bending only around crushers and parked machines, and passing through traffic rather than getting stuck.
- Click the parking pad to show resize handles β drag a side to grow/shrink it. Trucks park nose-up en bataille; when the pad is full they wait beside it and take the first freed slot.
Road βοΈ / Eraser π§½ modes
- Drag to lay a one-way road (the flow follows your stroke); cross roads to make junctions. Each new road segment costs $200 (erasing is free, no refund).
- Drawing toward a screen edge auto-pans the view so you can extend far.
- Trucks navigate the network on the shortest legal route; the eraser removes road (parking stays).
Fleet π
- Buy assets to expand the fleet (haul trucks, shovels, a scout, a dozer, a grader) up to 150 vehicles.
- Shovels relocate on their own to nearby explored ore once their block is spent β they never settle on a road and always leave room for trucks to come and load.
- Buy extra crushers (up to 5, $1,000,000 each) β then click the map to place each one.
Rich veins β° (dozer)
- Dark-brown triangulated zones are rich ore veins: a drill can't touch them and no road may cross them until they're prepared.
- Buy a dozer (Liebherr PR776) and bring it within ~5 blocks of a vein β it auto-starts and sweeps the zone row by row (a violet line shows its path). Each block needs 10 passes, so the ore is uncovered gradually.
- Once revealed, the very rich ore is mined like any drilled block β and roads may then be laid across it.
Road wear & grading π£
- Roads wear out under traffic: after ~75 vehicle passes a cell degrades β it turns dark & hatched, and haul trucks crawl across it at half speed (only the worn stretch).
- Buy a grader (Caterpillar 24): it roams the map on its own, driving over degraded cells to repair them. Several graders fan out to different areas (never two on the same cell); spare graders β and all of them once nothing needs fixing β rest at the parking.
Breakdowns π
- Shovels & haul trucks are reliable ~99% of the time, but one can break down at random: it freezes in place, smoking, and a popup alerts you.
- A broken asset is flagged red in the top-left details panel and the Fleet list (β οΈ).
- To fix it, drive a light vehicle (LV) into a cell right next to it β a green repair ring fills over ~5 s, then it runs again.
Multiplayer
- Create a game or join with its 5-letter code β everyone shares the same world live.
View the project on GitHub β